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/ PC World Komputer 2010 April / PCWorld0410.iso / redakcyjne / programy / MediaMonkey 3.1.0.1256 / MediaMonkey_3.1.0.1256.exe / {app} / Plugins / MilkDrop / Rovastar - Lost Souls of the Bermuda Triangle (Darkest Souls Mix).milk < prev    next >
INI File  |  2008-02-11  |  3KB  |  100 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.994000
  4. fDecay=0.999000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=6
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=1
  21. fWaveAlpha=4.099998
  22. fWaveScale=0.316113
  23. fWaveSmoothing=0.594000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000995
  39. sy=1.000000
  40. wave_r=0.050000
  41. wave_g=0.100000
  42. wave_b=0.100000
  43. wave_x=0.920000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=1.000000
  47. ob_g=0.030000
  48. ob_b=0.070000
  49. ob_a=1.000000
  50. ib_size=0.005000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.040000
  55. nMotionVectorsX=63.936001
  56. nMotionVectorsY=1.056000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.500000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. per_frame_1=wave_r = 0.7+0.3*sin(time*1.125) + 0.1*sin(time*0.145) + 0.1*tan(frame);
  65. per_frame_2=wave_y = wave_y + 0.1*sin(20*time);
  66. per_frame_3=sx = 1.0006;
  67. per_frame_4=volume = 0.15*(bass_att+bass+mid+mid_att);
  68. per_frame_5=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
  69. per_frame_6=lastbeat = if(equal(lastbeat,0),time,lastbeat);
  70. per_frame_7=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  71. per_frame_8=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
  72. per_frame_9=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
  73. per_frame_10=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  74. per_frame_11=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
  75. per_frame_12=lastbeat = if(beat,time,lastbeat);
  76. per_frame_13=peakbass_att = max(if(beat,bass_att,peakbass_att),1.1*meanbass_att);
  77. per_frame_14=beatcounter = if(above(beat,0),beatcounter +1, beatcounter);
  78. per_frame_15=beatcounter = if(above(beatcounter,7), 0, beatcounter);
  79. per_frame_16=beateven = beatcounter%2;
  80. per_frame_17=monitor = beatcounter;
  81. per_frame_18=wave_b = if(LifeSign,1-0.05*beatcounter+0.2*sin(time*0.142),wave_b);
  82. per_frame_19=wave_g = if(LifeSign,1-0.05*beatcounter+0.2*sin(time*0.265),wave_g);
  83. per_frame_20=Darkness = if(above(beatcounter,0),if(below(beatcounter,5),1,0),0);
  84. per_frame_21=ib_b = 0.3+0.13*(sin(0.87*time)-1.15*sin(time*0.365));
  85. per_frame_22=ib_r = 0.3+0.13*(sin(0.97*time)-0.8*sin(time*0.365));
  86. per_frame_23=ib_g = 0.3+0.13*(sin(0.831*time)-1.1*sin(time*0.665));
  87. per_frame_24=ib_r = if(Darkness,0.6,ib_r);
  88. per_frame_25=ib_b = if(Darkness,0.6,ib_b);
  89. per_frame_26=ib_g = if(Darkness,0.6,ib_g);
  90. per_frame_27=ib_a = if(Darkness,0.3-0.05*beatcounter,ib_a);
  91. per_frame_28=LifeSign = Beat;
  92. per_frame_29=wave_mode = if(LifeSign,0,wave_mode);
  93. per_frame_30=wave_mystery = if(LifeSign,-0.5,wave_mystery);
  94. per_frame_31=wave_y = if(LifeSIgn,0.9,wave_y);
  95. per_frame_32=wave_x = if(LifeSIgn,0.5-0.45*sin(bass*treb*50),wave_x);
  96. per_frame_33=wave_r = if(LifeSign,0.6,wave_r);
  97. per_pixel_1=dy = 0.0003+0.009*(y+0.05*(bass+bass_att));
  98. per_pixel_2=dx = 0.0003*sin(rad-time+(0.5*ang));
  99. per_frame_init_1=beatcounter = 0;
  100.